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What's New in MODO 801

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MODO 801 has received many improvements across the board, big and small. This page documents a lot of those changes, and links to the appropriate page of the documentation so users familiar with MODO can get the information they need and start working with the new features right away.


Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set.

UDIM Workflow: New UDIM support for more easily working with multiple UV tiles.

Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.

UV Unwrap: New unwrapping methodology for angle based flattening which can provide better results on some models.

Symmetric UV: New function to make UVs symmetrical on symmetrical meshes.

Merge UVs: New function to merge multiple separate UV maps into a single map.

Transform Normals: New option on transform tool to directly modify the mapped normals or to update with edits.

Clay Brush: New 'Clay' sculpting brush allows users to easily build up surfaces to a set level.

Polyline-- New polygon type, 'Polyline' a string of two-point polygon, used specifically as long hair guides.

Set Vertex Normals-- Additional options added to the Set Vertex Normals command.

Edge Extend-- Now options added to the 'Edge Extend' tool to control the direction of extending edges.

Slip UVs State-- Preference added to automatically disable the Slip UVs option when any applicable tool is disabled.

Polygon Freeze-- New curve freezing options allow conversion of curves to polylines for fur guides.

Polygon Type UI Indicator-- New Preference options 'Polygon Type' shows viewport overlay of the Polygon type in a layer.

Handle Tooltips-- New UI enhancement for tooltips that open over tool handles.

Pack UVs-- Pack UVs tool updated to support extended UV area with options for UDIM support.

Vector Vertex Maps-- A new vertex map type used for controlling size and orientation of Fur fibers and Replicators.


Nodal Shading- Users can now drive shading channels on a per-sample basis open up a host of new shading options.

Shading Nodes- New color and sampling nodes offer powerful control of the modo shading system at the sub-pixel level.

MC/IC Hybrid Rendering- There is now an option to control IC and Monte Carlo for light bounces.

Multi-Importance Sampling: New sampling method further increases quality of global illumination sampling for IBL.

Maximum Radiance: A new control to limit the amount of radiance carried by any ray, helps reduce noise and fireflies.

Thin Film and Iridescent Materials: New physically based materials for simulating rainbow like diffraction effects.

Poisson Cellular Texture: New cellular type procedural texture produces more regular pattern that can be seamlessly tiled.

Frame Passes and DOF-- Depth of Field has been added to the list of features that can be enhanced by Frame Passes

Added Render Output Support: New Render Outputs added and enhancements added for better Nuke compatibility.

Render Output Pattern-- New option for the output pattern function for 'None', which eliminates output renaming entirely.

OpenEXR-- Additional controls and caching options will speed up working with lots of OpenEXR files.

Vertex Irradiance Cache: Irradiance Cache values can be cached at the vertex level to speed up SSS, fur and IC shading.

Surface Generator: New options added to better control density of the generated particles as well as Vector Vmap support.

Random Texture Offset: New functionality for the Texture Locator to randomly shift textures based of different criteria.

Preview Enhancement: New option to render all available render outputs simultaneously when preview rendering.

Render Outputs-- Anti Aliasing can be enabled/disabled on a per Render Output basis for a single render.

Irradiance Cache Optimizations-- I.C. lookup time has been optimized resulting in significantly faster rendering in some cases.


Cage Baking: New options adding to Normal map baking to specify a vertex morph map used as a baking cage.

Rounded Edges: Baking now supports the rounded edge function found in the Material Item.

Independent Bake Resolution: Frame setting to specify independent resolution when baking render outputs.

Bi-Tangent Normals: New bi-tangent option for controlling the tangent basis for image based normal maps.


Spacing Chart: New UI tool to quickly build and time animations without needing to explicitly make keyframes.

Inbetween Tool: New tool to quickly make a pose between two other poses or to adjust existing poses.

Time Markers: New UI tools to assign markers to the timeline.

Bezier Deformer: New Bezier curve deformer type for animating lone tube-like structures.

Wrap Deformer: New deformer allows users to build and assign a low resolution cage for deforming a target mesh.

Lattice Deformer: New deformers automatically assigns a cage to a mesh for deformation.

Falloff Probe: New channel modifiers for reading the falloff strength value at a particular position in 3D space.

Channel Handles: New option for Locators to act as in-viewport controls for building rig user interfaces.

Actors Action Pose: New options enhance the 'Actor', 'Action', 'Pose' workflow.

Onion Skinning: A new OpenGL stepped drawing method that allows users to see incoming and outgoing motions on Actors.

Channel Behaviors: Channel behaviors have been updated with new options and enhancements to existing functions.

Stepped Timeline Playback: New timeline control 'Play Keys' allows the stepped playback for easier visualization of key poses.

Time Tool: In viewport flipping controls added as enhancements to the time tool for easier navigation of the timeline.

Channel Cycle: New option added to channel interpolations to allow for seamless cycling of an animation.


Dynamic Replicators: Particle systems can now be used to spawn dynamic objects using Replicators!


Show Inactive UVs: A new option to toggle the visibility of UV maps for background item layers

Default Scene: You own default settings, every time. 'Nuff said!

GL Measures: New GL display function for making customize HUDs for animation rigging.

Preset Palette: Updated Preset Browser with new options for organizing, searching and user markup.


Color Management: New End-to-End color management solution 'OpenColor IO' added to enhance the overall workflow

CSV Point Cache: New item to cache particle simulation data into an easily readable/editable CSV txt format.

Referencing: Completely overhauled referencing offers much more robust and feature rich solution.

Grow Curves: New Start and End attributes on curves allows users to animate the growth of the curve over time.

Hair Styling: Revamp of the hair styling tools offers more predictable results and smoother workflow.

Fur Tools: Enhancements made to fur tools for better workflow of long hair styles.

Use Alpha: New option to disable the alpha from an Image map texture so it won't display in the 3D viewports.



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