Channel modifiers provide users different ways to procedurally control elements by overriding or modifying channels values as they are fed into other nodes in a schematic graph. Channels modifiers provide general purpose functionality by modifying raw channel values in various ways. Channel Modifiers can be added to a scene in the 'Modifiers' toolbox subtab of the 'Setup' interface layout. Users can also use the 'Add' button found directly in the Schematic view. Click on any of the links below to be directed to the appropriate page of the documentation. Additional Channel Modifiers specific to Shading are found in the Shading and Rendering section of the documentation.