UV mapping is an essential part of precision texture mapping. It can also be useful for controlling the application of procedural texture and gradient layers, as well as Anisotropic shading. Many functions and tools of MODO generate automatic UV maps, but users will often find need to modify or replace those maps. The tools are useful in creating the initial maps, while operators modify existing maps. Using the maps in MODO is covered on the 'Working with UV maps' page. For info on a specific function, click on the options below to be directed to the appropriate documentation page.