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Shader Tree Item Layers

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Every new scene in modo, by default, provides a few basic shader tree layers to get users started. The 'Material' Item "material icon" created when users assign a material tag is sufficient for many surfacing tasks, however, for reproducing more complex surfaces, additional shader items will eventually need to be added, such as applying a bitmap image to produce the label on a can of soda.

The following items may be added to any scene from within the shader tree viewport, by LMB-clicking the 'Add Layer' option of the full viewport window and selecting an item from the pop-up context menu. For information regarding adding and otherwise working with Shader Tree Items Layers, please reference the Shader Tree page of the documentation. Click the name to view each items specific documentation page--

Shader Tree Items
Torus Icon Group Image Map Special Curve Icon Grid
Torus Icon Material Torus Icon Image Map Ellipsoid Icon Folder Bezier Icon Noise
Custom Materials Processing Ellipsoid Icon Fur Material Sketch Icon Ripples
Cube Icon Cel Edges Cube Icon Constant Tube Icon Render Output Sketch Icon RPC Texture
Cube Icon Cel Material Sphere Icon Gradient Teapot Icon Shader Sketch Icon Weave
Cone Icon Hair Material Cone Icon Occlusion Teapot Icon Surface Generator Solid Sketch Icon Wood
Cube Icon Halftone Material Cylinder Icon Process Textures Other
Cone Icon Skin Material Cylinder Icon Variations Texture Teapot Icon Cellular Teapot Icon MatCaps
E:modo Textures Capsule Icon Weight Texture Teapot Icon Checker Texture Locator
Solid Sketch Icon Texture Samples   Pen Icon Dots Vertex Tool Icon Texture Locator



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