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Shader Tree Item Layers

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4.3/5 (1 vote)

Every new scene in modo, by default, provides a few basic shader tree layers to get users started. The 'Material' Item "material icon" created when users assign a material tag is sufficient for many surfacing tasks, however, for reproducing more complex surfaces, additional shader items will eventually need to be added, such as applying a bitmap image to produce the label on a can of soda.

The following items may be added to any scene from within the shader tree viewport, by LMB-clicking the 'Add Layer' option of the full viewport window and selecting an item from the pop-up context menu. For information regarding adding and otherwise working with Shader Tree Items Layers, please reference the the Shader Tree page of the documentation. Click the name to view each items specific documentation page--

Shader Tree Items
Torus Icon Group Cylinder Icon Process Teapot Icon Cellular Sketch Icon RPC Texture
Torus Icon Material Capsule Icon Weight Texture Teapot Icon Checker Sketch Icon Weave
Torus Icon Image Map Ellipsoid Icon Fur Material Pen Icon Dots Solid Sketch Icon Wood
Cube Icon Constant Tube Icon Render Output Curve Icon Grid Solid Sketch Icon E:modo Textures
Sphere Icon Gradient Teapot Icon Shader Bezier Icon Noise  
Cone Icon Occlusion Teapot Icon Surface Generator Sketch Icon Ripples Vertex Tool Icon Texture Locator


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Slawomir Barcz March 5, 2011 at 3:41 PM

But that is for modo 401, not 501. There is much more items to choose in modo 501

MutantPixel March 7, 2011 at 8:58 AM

All 501 Shader Tree layers are documented here. What are you finding that is missing?


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