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Center Pinch


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The Center Pinch tool pulls geometry in towards the center of the brush. As the components gravitate towards the epicenter of the brush, they tend to stay on the original surface, producing a sort of sliding effect. Pressing the 'Ctrl' key down while using the tool will invert the effect forcing the center area outward. Pressing 'Shift' while using the tool will enable the 'Smooth' function. The 'Center Pinch' tool can be found under the 'Paint' tab for the interface in the 'Sculpt' submenu of the toolbox. The tool can also be called from the menu bar under the "Texture > Sculpt Tools" menu. Additionally, the tool can be combined with the various 'Tips' as well as the 'Inks' and 'Nozzle' to further customize the way the brush affects the surface. When activated the following attributes are displayed in the Properties panel.

Sculpt: Center Pinch--

Nozzle PanelSculpt Mode: The 'Sculpt Mode' determines which method of sculpting is to be used. By default the setting is 'Automatic' which will perform mesh based sculpts when there are no displacement images and automatically switch to image based sculpting when there an image is available. There are times when you may want to force MODO into mesh based sculpting even if you have an image applied for displacement. This can be very helpful for blocking out shapes and form, as mesh sculpting is only affecting the cage vertices of the base geometry.
Automatic-- chooses between mesh and image sculpting depending on availability of displacement image map texture.
Mesh-- forces the tools to perform mesh sculpting only.
Image Map (Details)-- forces the tools to perform image sculpting only.

Offset Mode: MODO provides two methods for calculating the way the tool moves the surface when brushing.
Adaptive: The adaptive mode will adapt to the surface that is being brushed on based on the setting for 'Offset Amount' and the size of the brush.
Absolute: When in 'Absolute' mode, the 'Offset Distance' setting will become active and users may enter a specific distance value the brush will conform to regardless of brush scale.

Offset Distance: This control is disabled unless the 'Offset Mode' is set to 'Absolute'. When active, the value determines specifically how far to displace the surface.

Offset Amount: Active only when the 'Offset Mode' is set to 'Adaptive', this percentage value modulates the extent of the brushstroke. The total scale of the sculpt deformation will be equal to the brush size times the offset amount percentage.
(Note: This is a very important value for controlling sculpted detail and as such it can be adjusted interactively by using the MMB+click and hauling left or right.)

Smooth Amount: The Smooth tool is such a useful method for controlling sculpt detail it is available with almost every sculpting tool in MODO and can be accessed by simply holding the Shift key down while sculpting. The Smooth amount attribute allows you to control the amount of smoothing applied when using the Shift qualifier with that specific tool. This is a convenience feature implemented specifically to enhance the sculpting workflow.

Curve Constraint: The 'Curve Constraint' option allows users to use pre-drawn curves, either Spline or Bezier, and then constrain the brush strokes to the curve when painting, producing a very smooth, controlled and repeatable result. It works by having the curve element in the background layer (visible, but not selected). Then the 'Curve Constraint' option is set to either 'Background 2D' or 'Background 3D' mode. Once set any paint strokes into the canvas near the curve will constrain to the nearest curve position.
The 'None' option disables the constraining, the 'Background 2D' projects the curve from any orientation onto the surface through the viewport and the 'Background 3D' option constrains the stroke to the curves position in 3D space, only affecting surfaces that are within close proximity (defined by the brushes size).

Curve Constraint Setup

 

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