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Spline Falloff


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Like with modeling, a Falloff is used to attenuate the affect any deformer has on a target item, providing additional control how deformers influence a mesh.

Usage

To add a Spline Falloff to a scene users must first add a Spline Deformer. The falloff item uses this deformer and its resulting curve to produce the falloff. The deformer itself does not have to be active for the falloff to function, but the falloff needs it to be present as a container for the Locators. This makes it easier to use both the Spline Deformer and Spline Falloff together without duplicating the spline.

Once a Spline Deformer is defined, the Spline Falloff is added to it with the RMB context menu option "Add Override->Effectors-> Spline Effector" (RMB+click over the 'Spline (Full Mesh)' layer within the Deformers viewport or the Items List). Once created, the resulting Spline Effector needs to be manually connected to the the Spline Falloff's "Spline Effector" connector, this part requires some familiarity with the Schematic viewport. The link is created by dragging a connector between the 'Spline Effectors' output and connect the link to the 'Spline Effector' input of the 'Spline Falloff'. In order for the falloff to adjust the range of the deformation rather than its shift along the length of the spline, the 'Spline (Full Mesh)' item must have its 'Interpolation' mode set to 'Linear'. Once defined, the Falloff will then properly attenuate the affects of the Spline Deformer.

It is also possible at this point to select the 'Spline Effector' item and then disable it and then add an additional Deformer to the Item and linking the Spline Falloff output to the resulting Items 'Falloffs' input will have the falloff attenuate the influence of the new deformer. Note that the Falloffs position relative the the undeformed item represents what parts of the target item will be affected. For more information on adding Items to the Schematic viewport and linking them together please reference that page of the documentation.

Spline FalloffName: This data field displays the current item name. Users may easily change it by LMB-clicking within the field and typing the new name.

Transform--

Position: An Item transform that allows the user to numerically position the item in XYZ space. Position transforms originates from the Center position.

Rotation: An Item transform that allows the user to numerically set the rotation of the item. Rotation transforms originate from the Center position.

Order: Allows the user to set the order that rotations are applied to the Falloff item. Changing the order that rotations are applied can sometimes help to reduce or eliminate gimbal lock.

Scale: An Item transform that allows the user to numerically set the size of the item. Scale transforms originate from the Center position.

Reset: Resets the selected transform values to (0,0,0) returning the items back to their default state.

Zero: Resets the chosen transform property values to '0', leaving the 'Center' position and Item position intact.

Add: The 'Add' function will add the selected set of transforms to the channel list. Useful when animating complex motions, providing a layered approach to the transforms.

Spline Falloff--

Enable: Toggles the Falloff on or off. When unchecked (disabled), the Falloff has no influence. However, disabled layers are still saved with the scene and its values are persistent across modo sessions.

Range: Defines the distance away from the Spline that the falloff will influence its target.

Falloff Shape: The Decay shape controls the rate of attenuation across the falloff with three possible choices-
Linear- A straight attenuation of the falloff influence across its total range.
Ease In- A smooth attenuation with greater influence toward the Start of the falloff range.
Ease Out- A smooth attenuation with greater influence toward the End of the falloff range.
Smooth- A smooth attenuation with a slightly stronger influence in the middle of the falloffs range.

Use Setup Spline: This option should be used when the Spline is both a Deformer and a Falloff. The 'Use Setup Spline' option uses the setup spline shape (How the Spline looks in its 'Setup' state) to compute distances between the vertices and spline. When the Spline is being used as both a deformer and a falloff, the falloff is computed on the undeformed vertex positions, allowing the deformer to pull the mesh out reach of the falloff. The solution is to compute the distance between the vertices and the falloff using the undeformed, setup shape of the curve, since the falloff uses the undeformed vertex positions producing the expected result.

 

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