This command lets users create a new vertex map, provide a unique name for the map and set an initial value. Once created, the named map immediately appears within the appropriate section of the Lists viewport.
Vertex Map Name: Users can enter a unique identifying name for the Vertex Map here.
Vertex Map Type: Users can choose the type of map to create from the various options--
Map Type | Description | |
Weight Map | Weight Strength Values stored for Falloff and Texturing purposes | |
SubD Weight Map | Weight Strength Value influences creasing values in SubDivsion Surface geometry | |
UV Map | UV maps translates 3D vertex positions to flat 2D coordinates | |
Relative Morph Map | Vertex position offset, relative to the base vertex position | |
Absolute Morph Map | Vertex position offset to specific absolute position in 3D space | |
RGB Map | Vertex Color map defined by three R, G and B color values | |
RGBA Map | Vertex Color map defined by three R, G and B color and an additional Alpha value | |
Pick Map | Like a Selection Set, defines groupings of vertices | |
Vertex Normal Map | Surface Normal direction (Smoothing) values stored as fixed value | |
Edge Pick Map | Like a Selection Set, defines groupings of edges |
Init Value: This toggle option provides user the means to define a initial value for the newly created vertex map. For Vertex Color maps, this would be a 'Color' RGB value, or for Weight maps, this would be a single numerical 'Value'.