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Create New Vertex Map


Home >> The MODO Toolbox >> Vertex Mapping >> Create...

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This command lets users create a new vertex map, provide a unique name for the map and set an initial value. Once created, the named map immediately appears within the appropriate section of the Lists viewport.

Create VMap Dialogue

Vertex Map Name: Users can enter a unique identifying name for the Vertex Map here.

Vertex Map Type: Users can choose the type of map to create from the various options--

Map Type   Description
Weight Map   Weight Strength Values stored for Falloff and Texturing purposes
SubD Weight Map   Weight Strength Value influences creasing values in SubDivsion Surface geometry
UV Map   UV maps translates 3D vertex positions to flat 2D coordinates
Relative Morph Map   Vertex position offset, relative to the base vertex position
Absolute Morph Map   Vertex position offset to specific absolute position in 3D space
RGB Map   Vertex Color map defined by three R, G and B color values
RGBA Map   Vertex Color map defined by three R, G and B color and an additional Alpha value
Pick Map   Like a Selection Set, defines groupings of vertices
Vertex Normal Map   Surface Normal direction (Smoothing) values stored as fixed value
Edge Pick Map   Like a Selection Set, defines groupings of edges

Init Value: This toggle option provides user the means to define a initial value for the newly created vertex map. For Vertex Color maps, this would be a 'Color' RGB value, or for Weight maps, this would be a single numerical 'Value'.

 

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