Falloffs serve a variety of functions relating to deforming Items and meshes. They can be used to attenuate the affects of Deformers on a mesh, much like modeling Falloffs do for tools. They can be used as Deformers as well, defining an area of influence that then modulates the surface based on the Falloffs shape and size. Additionally, they can be used to limit how global Forces act upon dynamic items in a recoil simulation. Falloffs are applied to the target based on their intended function. Select from any of the links below to be directed to the documentation page for a particular Falloff.