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Constant Color

The Constant texture simply generates a constant Value or Color layer. This can be useful for setting a single color or value to a specific Effect without the need to create an entire Material. For instance, with a Constant texture set to Diffuse Color and applied inside an Item or Polygon mask the masked elements could use all the Material settings from the last Material beneath the mask but have its own Diffuse Color setting.
For information regarding adding and working with Shader Tree Items Layers, please reference the Shader Tree page of the documentation.

Constant PanelLayer--

Enable: Toggles the effect of the layer on and off, duplicating the functionality of toggling visibility in the Shader Tree. When un-checked (disabled), the layer has no effect on the shading of the scene. However, disabled layers are saved with the scene and are persistent across MODO sessions.

Invert: Inverts the RGB values for the layer producing a negative effect.

Blend Mode: Affects blending between different layers of the same effect type, allowing user the ability to stack several layers for different effects. For more on blending, please reference the 'Blend Modes' page of the documentation.

Opacity: Changes the transparency of the current layer. Reducing this values will increasingly reveal lower layers in the shader tree if present, or dim the effect of the layer itself on the surface.


Color: Determines the 'Color' or 'Value' of the layer depending on the 'Effect'.




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