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Blow


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The 'Blow' styling brush pushes the fur away from the brush, like a hair dryer would. The direction of the blowing action moves away form the users viewpoint into the current viewport. The Fur brush works with the Brush 'Tips' to further customize how the Blow brush styles the fur. The 'Blow' tool can be found in the 'Hair Tools' subtab of the 'Paint' layout's toolbox. When selected, the following attributes display in the Properties viewport.

Original   Push
On the left, a group of guides, on the right the 'Blow' tool applied.

Hair: Push--

Sculpt MaskOffset Amount: The 'Offset Amount' value determines the strength of the brush stroke. Higher values will have a greater influence over the fibers than lower values.

Edit Fur Map: Users can style fur by way of a Fur Vector Map, providing a means to control combing direction and length with an image map, producing very detailed results. All that is necessary is a Fur Layer in the Shader Tree and a Floating Point image (such as EXR) with the layer effect set to 'Fur Vector'. Generally, the fur styling tools are meant to edit Guides, in order to edit the associated fur map, users need to enable the 'Edit Fur Map' option.

Screen Brush: The 'Screen Brush' option, enabled by default, will affect all vertices under the brush tips circle, regardless of their distance. When the option is disabled, only vertices that are within the 3D sphere of influence around the brushes tip will be affected.

 

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