Animation modifiers provide users a way to procedurally control elements within a scene without requiring direct keyframe values . Useful functions such as keeping elements centered between others, or forcing an element to always face toward the camera are options possible with modifiers. Most modifiers apply as one-shot commands, meaning users make a selection to determine the elements to affect, and then LMB+click the command button to apply the modifier producing the result. Click on any of the links below to be directed to the appropriate page of the documentation.
Channels | Conditional | Math | Matrix |
Color HSV | Logic | Basic | Matrix Blend |
Color Kelvin | Math Multiple | Matrix Compose | |
Channel Noise | Trig | Matrix Vector | |
Channel Oscillator |
Measure | Vector | Other | |
Measure Angle | Vector | Dual Joint Planar IK | Revolve |
Measure Distance | Vector Maths | Dynamic Parent | Simple Kinematics |
Linear Blend |