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Animation Modifiers


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Animation modifiers provide users a way to procedurally control elements within a scene without requiring direct keyframe values . Useful functions such as keeping elements centered between others, or forcing an element to always face toward the camera are options possible with modifiers. Most modifiers apply as one-shot commands, meaning users make a selection to determine the elements to affect, and then LMB+click the command button to apply the modifier producing the result. Click on any of the links below to be directed to the appropriate page of the documentation.

Channels Conditional Math Matrix
Cube Icon Color HSV Sphere Icon Logic Cylinder Icon Basic Cube Icon Matrix Blend
Sphere Icon Color Kelvin   Cylinder Icon Math Multiple Cube Icon Matrix Compose
Sphere Icon Channel Noise   Ellipsoid Icon Trig Cube Icon Matrix Vector
Sphere Icon Channel Oscillator      
Measure Vector Other
Sphere Icon Measure Angle Cylinder Icon Vector Ellipsoid Icon Dual Joint Planar IK Tube Icon Revolve
Sphere Icon Measure Distance Cylinder Icon Vector Maths Tube Icon Dynamic Parent Tube Icon Simple Kinematics
    Tube Icon Linear Blend  

 

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