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Shader Tree Item Layers


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Every new scene in MODO, by default, provides a few basic shader tree layers to get users started. The 'Material' Item "material icon" created when users assign a material tag is sufficient for many surfacing tasks, however, for reproducing more complex surfaces, additional shader items will eventually need to be added, such as applying a bitmap image to produce the label on a can of soda.

The following items may be added to any scene from within the shader tree viewport, by LMB-clicking the 'Add Layer' option of the full viewport window and selecting an item from the pop-up context menu. For information regarding adding and otherwise working with Shader Tree Items Layers, please reference the Shader Tree page of the documentation. Click the name to view each items specific documentation page--

Shader Tree Items
Ellipsoid Icon Folder Cone Icon Occlusion Teapot Icon Shader Sketch Icon Ripples
Torus Icon Group Cylinder Icon Process Teapot Icon Surface Generator Sketch Icon Weave
Torus Icon Material Cylinder Icon Variations Texture Textures Solid Sketch Icon Wood
Image Map Capsule Icon Weight Texture Teapot Icon Cellular Texture Locator
Torus Icon Image Map Special Teapot Icon Checker Vertex Tool Icon Texture Locator
Processing Ellipsoid Icon Fur Material Pen Icon Dots  
Cube Icon Constant Teapot Icon MatCaps Curve Icon Grid  
Sphere Icon Gradient Tube Icon Render Output Bezier Icon Noise  
     
     

 

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