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Animation Modifiers


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Animation modifiers provide users a way to procedurally control elements within a scene without requiring direct keyframe values . Useful functions such as keeping elements centered between others, or forcing an element to always face toward the camera are options possible with modifiers. Most modifiers apply as one-shot commands, meaning users make a selection to determine the elements to affect, and then LMB+click the command button to apply the modifier producing the result. Click on any of the links below to be directed to the appropriate page of the documentation.

Channels Math Measure Other
Cube Icon Color HSV Cylinder Icon Basic Math Sphere Icon Measure Angle Tube Icon Clamp
Sphere Icon Color Kelvin Cylinder Icon Math Multiple Sphere Icon Measure Distance Ellipsoid Icon Dual Joint Planar IK
Sphere Icon Channel Noise Ellipsoid Icon Math Sphere Icon Measure Speed Tube Icon Dynamic Parent
Sphere Icon Channel Oscillator Ellipsoid Icon Trigonometry Sphere Icon Measure Velocity Tube Icon Expression
Sphere Icon Ch. Relationship Matrix Time Tube Icon Linear Blend
Sphere Icon Channel Sound Cube Icon Matrix Blend Sphere Icon Cycler Tube Icon Random
Sphere Icon Ch. Waveform Cube Icon Matrix Compose Sphere Icon Time Tube Icon Randomize ID
Conditional Cube Icon Matrix Construct Sphere Icon Time Offset Tube Icon Revolve
Sphere Icon Logic Cube Icon Matrix Euler Sphere Icon Time Warp Tube Icon Simple Kinematics
  Cube Icon Matrix Transpose Vector Tube Icon Smooth
  Cube Icon Matrix Vector Cylinder Icon Vector Tube Icon Switch
    Cylinder Icon Vec. Magnitude  
    Cylinder Icon Vector Maths  

 

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sfriedberg February 13, 2014 at 9:26 PM

Shouldn't the "Intersect" channel modifier have a page under the "Other" section?

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