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Shader Tree Item Layers


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Every new scene in modo, by default, provides a few basic shader tree layers to get users started. The 'Material' Item "material icon" created when users assign a material tag is sufficient for many surfacing tasks, however, for reproducing more complex surfaces, additional shader items will eventually need to be added, such as applying a bitmap image to produce the label on a can of soda.

The following items may be added to any scene from within the shader tree viewport, by LMB-clicking the 'Add Layer' option of the full viewport window and selecting an item from the pop-up context menu. For information regarding adding and otherwise working with Shader Tree Items Layers, please reference the Shader Tree page of the documentation. Click the name to view each items specific documentation page--

Shader Tree Items
Torus Icon Group Image Map Special Bezier Icon Noise
Torus Icon Material Torus Icon Image Map Ellipsoid Icon Fur Material Sketch Icon Ripples
Custom Materials Processing Tube Icon Render Output Sketch Icon RPC Texture
Cube Icon Cel Edges Cube Icon Constant Teapot Icon Shader Sketch Icon Weave
Cube Icon Cel Material Sphere Icon Gradient Teapot Icon Surface Generator Solid Sketch Icon Wood
Cone Icon Hair Material Cone Icon Occlusion Textures Other
Cube Icon Halftone Material Cylinder Icon Process Teapot Icon Cellular Teapot Icon MatCaps
Cone Icon Skin Material Capsule Icon Weight Texture Teapot Icon Checker  
E:modo Textures   Pen Icon Dots Texture Locator
Solid Sketch Icon Texture Samples   Curve Icon Grid Vertex Tool Icon Texture Locator

 

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Dominiek De Ridder April 26, 2012 at 2:03 AM

VIDEO on LuxTV by Brad Peebler : Selection Sets for masks to add detail to a tiled roof :

http://www.luxology.com/tv/training/view.aspx?id=564

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