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Clip Browser


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The 'Clip Browser' is a quick and easy way to view and select images loaded into modo for use in a variety of situations. Typically users load images and sequences using OS specific dialogs. When re-using images presently loaded, users can browse through them here. Working like a combination 'Preset Browser' and 'Image List' view, the Clip Browser allows users to scale the icons using the slider in the upper left hand corner. LMB+click and drag to the right to increase their size, and left to make them smaller. Users can access the Clip Browser in the Shader Tree 'Add Layer' pop up menu ""Add Layer > Image Map > Use Clip Browser". It can also be found in the 'Paint' interface layout tab for selecting images for 'Image Ink' and 'Brush Tips'. To select an image for use, simply LMB+click on the image icon dismissing the viewport.

Clip Browser

Add Clip
In the upper right hand corner of the viewport, LMB+clicking on the 'Add Clip' option offers some options to load additional images and sequences into modo.

Load Image

Selecting the 'Load Image' command opens an OS specific dialog box where users can browse and select images saved to the system drive(s). modo accepts a variety of bitmap formats covered on the 'Image Formats' page of the documentation. Once an image is selected and the user presses 'Open' to load it, the image is utilized as if it were selected in the browser, dismissing the window.

 

Load Sequence

Selecting the 'Load Sequence' command opens an OS specific dialog box where users can browse and select still image formats saved with sequential numbering for use as animated clips. modo accepts a variety of bitmap formats covered on the 'Image Formats' page of the documentation. Once the first image in the sequence is selected and the user presses 'Open' to load it, the sequence is utilized as if it were selected in the browser, dismissing the window.

 

New Image

Selecting the 'New Image' command opens an OS specific dialog box where users first browse for a location and designate a name for the image file, selecting the format with the 'Save as Type' options. modo writes a variety of bitmap formats covered on the 'Image Formats' page of the documentation. Once an image location and name is defined and the user presses 'Save' to create, modo opens the 'Create New Image' dialog where the users defines the images pixel size and bit depth and fill color if desired. Once the user selects 'OK', the image is created and applied as if it were selected in the browser, dismissing the window.
Blank images are useful for painting, image based sculpting and baking. Once the user has modified the image, it will need to be saved. Users can RMB+click on the image in the Images List to open the context menu and choose the 'Save' option, or in the menu bar, use the command "File > Save Image" option.

 

Tip icon

TIP: To save an image as 16bit, users must enable the 'Floating Point' option or images will default to 8 bit regardless of the chosen image format.

 

New Sequence

Selecting the 'New Sequence' command opens an OS specific dialog box where users first browse for a location and designate a name for the image file, selecting the format with the 'Save as Type' options. modo generates Sequences as consecutively numbered still image files, writing a variety of bitmap formats covered on the 'Image Formats' page of the documentation. Once a sequence location and name is defined and the user presses 'Save' to create, modo opens the 'Create New Sequence' dialog where the users defines the initial images pixel size and bit depth and fill color if desired. Once the user selects 'OK', the image is created and applied as if it were selected in the browser, dismissing the window.
Blank images are useful for painting, image based sculpting and baking. Once the user has modified the image, it will need to be saved. Users can RMB+click on the image in the Images List to open the context menu and choose the 'Save' option, or in the menu bar, use the command "File > Save File". The length of the sequence is determined by the number of frames the users creates while in modo. For example, when painting a sequence, when the current frame is incremented (press 'Shift+Right Arrow Key to move forward), modo duplicates the last frame. Users can then add to the image frame. Each new increment will duplicate the frame in its current state. Users can also return to further edit previous frames. modo will only create the length of frames that the users specifically generated by incrementing the timeline. For a 300 frame sequence, if only 3 frames are actually generated and saved, then when rendered, modo will simply repeat the 3rd frame until the last frame of the rendered sequence. Once the user has modified the sequence, it will need to be saved. Users can RMB+click on the image in the Images List to open the context menu and choose the 'Save Sequence' option, or in the menu bar, use the command "File > Save Sequence" option.

 

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