Convexity-- Outer areas of surfaces, especially curved.
Concavity-- Inner recessed areas of surfaces.
Both-- Generates map for both Convex and Concave surfaces. Mult: This is a multiplier value to control the strength of the final result. If map seem too weak or strong, modifying this value will proportionally adjust all values in the map. Clamp: This toggle, when enabled, clamps all values in the generated map to greater than 0, so there are no negative weight values. Edge Weight: Strengthens edge values.
To view any of the resulting Weight Maps, users need to set the viewport display option to 'Vertex Map' and then choose the named map from the 'Lists' viewport. When generating multiple maps, users should ensure to enter a unique name for each instance, as identical named maps will be overwritten by subsequent applications of the function.
TIP: Game engines likely display vertex color maps differently than modo does. It is therefore recommended users test geometry in their target application to ensure the expected results.