modo bubbble logo

Torus


Home >> The modo Toolbox >> Creating Geometry >> Torus

back next
comment balloon Comments (1) RSS Icon
0/5 (0 votes)

The Toroid primitive provides the user with a simple method for creating toroids or "doughnuts". There are several parameters available to the user to create variations on the default torus. By dragging in the 3D viewport with the tool active you can create the initial plane for the primitive. Once the initial plane is created, clicking away from one of the handles will snap that handle to the mouse position so that you can add dimension to the shape, or simply change the current values. If you wish to drag out a 3D torus, hold the CTRL key while dragging in the 3D view.
There are also "Alternate" commands assigned to all of the Primitive Tool icons. The alternate commands allow you to CTRL click on the icon to quickly create a unit primitive without interacting with the tool or SHIFT click the icon to create a unit primitive inside a new Mesh Item.

Torus PanelThe parameters for this tool include:

Position X,Y,Z: These three values establish the 3D location for the center of the primitive.

Radius X,Y,Z: These three values are used to establish the dimensions of the torus. The tool is set to 50cm, 50cm, 50cm by default.

Sides: The sides are the latitudinal edges of the torus running from top to bottom. By default the primitive uses 24 sides. By increasing this value you can increase the number of "cuts" in the shape. This is useful if you plan to deform the mesh as these segments act as "hinges" during deformation operations. This also increases the smoothness of the capsule by adding extra facets. If you plan to apply subdivision surfaces to this shape you can use a lower number of sides.

Segments: The segments are the longitudinal edges of the torus running from right to left. By default the primitive uses 12 segments. By increasing this value you can increase the number of "cuts" in the shape. This is useful if you plan to deform the shape as these segments act as "hinges" during deformation operations. It also increases the smoothness of the shape by adding extra facets. If you plan to apply subdivision surfaces to this shape you can use a lower number of segments.

Hole Size: This value sets the radius of the hole in the middle of the torus.

Axis: This X,Y,Z choice allows you to quickly change the orientation of the primitive.

Make UVs: When this button is active a UV map will be automatically generated for the geometry created with the tool. This is a very useful option if you plan to UV map the model you are creating from the primitive as it provides a baseline UV map that you can massage later in the modeling process. In many cases this can reduce the amount of work required to map the model.

Min XYZ/Max XYZ: Users may also define the shape based on specific X, Y and Z bounding box locations in 3D space which can be specified here. This makes it easy to place the torus on the ground plane for instance by making the 'Min Y' value '0' and the 'Max Y' value '1m'.

 

comment balloon Comments (1) RSS Icon

MkIII January 28, 2011 at 10:39 AM

Hole Size is not the radius of the hole. It is the radius of the sweep from the centre of the torus to the centre of the shape being swept, and as such the hole size is reduced by the xyz radius.

Top

back next