Constraints at their most basic are controllers, controlling how one item relates to another. Constraints can serve many purposes, and when used in combination with each other can create very complex controllers and motions. MODO's constraints are weighted, meaning that a weight value can determine the influence a constrain has over the item it's controlling. Select from any of the links below to be directed to the documentation page for a particular constraint.
Transform Constraints | Geometry Constraint | Path Constraint | Intersection |
Position | Vertex Position | Path | Line 2 Items |
Rotation | Vertex Normal | Path Position | Linear Curve |
Scale | Edge Position | Path Normal | Plane |
Direction | Edge Normal | Surface | |
Distance | Polygon Position | ||
Polygon Normal |