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What Is MODO?


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MODO Steam Edition is a 3D digital asset creation application that has powerful modeling, UV mapping and texture painting tools, and leverages its renowned rendering engine to generate texture maps of the highest quality. MODO Steam was created for the Steam platform and runs on Windows and Macintosh computer systems. (If you're not familiar with what 3D means in this respect, I recommend you read the previous page "What is 3D?"). MODO is designed as a next-generation application with a carefully considered interface and toolset, that works in unison to provide users with a fluid and intuitive workflow. We created MODO with the understanding that our users would come from a broad spectrum of industries and disciplines, meaning MODO would need to be flexible. MODO can easily slide in alongside existing pipelines providing individual functionality, like modeling, sculpting or texture painting; supporting a wide variety of industry standard file and image formats. For others, the full version of MODO can act as the entire pipeline itself allowing users to design, model animate and render entirely in the same environment.

The MODO architecture enables a new kind of workflow altogether, a richer and much less linear workflow. The core fusion of the various technologies (modeling, sculpting, painting, lighting, texturing, and texture baking) allow users to leverage all technologies literally at the same time. This deep integration also enables users to leverage rendering technology while painting or use geometry to create new images which can later be used as brushes to paint detail onto other models. This interweaving of technologies makes the MODO experience much greater than the sum of its parts. We enjoy it and we hope that you do too.

Documentation Notes-

MODO Steam is, in essence, the little brother to MODO proper, our flagship modeling, texturing, animation and rendering application. Having been built on the roots of a full featured application, there are certain workflows that are inherent to the program. MODO Steam is adapted from the same DNA as MODO and therefore some of these workflow elements remain, offering little direct utility to the modeling and texturing workflow of digital asset creation for MODO Steam. However, they do offer a glimpse into the full feature set of MODO and help users to understand the overall workflow of animated scene creation as it exists in MODO, making it easy for users comfortable in MODO Steam to step up to the full pipeline version and continue on with their creation. The documentation is the same, as it was built upon the documentation provided with MODO and therefore not all screen captures will accurately reflect the feature set of MODO Steam. This should not be viewed as an error, thank you for your understanding.

Getting Started in MODO Steam Edition

Here are some links to important pages of this documentation that can help get you up to speed faster using MODO.

Exploring the User Interface - MODO Steam Edition Interface

Getting comfortable with interacting with MODO - User Interface Conventions

Help with understanding the basics of MODO modeling - The MODO Mindset

UV mapping primer - Working with UV Maps

Overview of Vertex Maps - Working with Vertex Maps

How to assign surfacing to geometry - Defining Polygon Tags

Surfacing for baking is applied in the Shader Tree - Working with the Shader Tree

Using the Paint tools for making textures - Working with the Painting Tools

Baking out final Texture Maps - Image Baking Workflow

 

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